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Year
2026
Tech & Technique
Python, Pygame, CSP, BFS, A*, Minimax, Alpha-Beta Pruning
Description
A Python + Pygame reimplementation of the classic Battle City with AI-driven gameplay, including CSP map generation, search-based enemy pathfinding (BFS, Greedy Best-First, A*), and a Minimax + Alpha-Beta boss system. Built in collaboration for an AI lab project with complete game states, effects, and HUD polish.
My Role
Collaborator: AI systems and game integration.